Eric Knight
Eric Knight
3D Environment Artist @ Crowbar Collective
Seattle, United States

Summary

3D Environment Artist @ Crowbar Collective

Resume PDF

View

Skills

Digital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingGame DesignHigh-poly ModelingLevel DesignWorld BuildingOrganic ModelingPBR Texturing3D ModelingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree
PureRef
PureRef
Gaea
Gaea
Quixel Megascans
Quixel Megascans

Productions

    • Video Game
      Middle Earth: Shadow of War
    • Year
      2017
    • Role
      World Designer
    • Company
      Monolith Productions

Experience

  • 3D Environment Artist at Crowbar Collective
    Remote, US
    February 2022 - Present

    Environment Artist. Duties Include: Full Art Pipeline (Blockout to Final Art), Modular Kit Creation, Prop Modeling, Asset creation, Material Creation, Shader Creation, Set Dressing, Terrain, Vertex Blending / Painting, Lighting, Look Dev, LOD's, Optimizations

  • Associate World Designer at Monolith Productions
    January 2017 - June 2017

    I worked a contract as a world designer on Middle Earth: Shadow of War.